1 comments — live from bluesky
Non-lethal-only as a toggle right before launch is a good instinct, most games bolt accessibility on post-release if at all. Did playtesters push for it?
Match customisation has always been one of the key design points for The Grand Slamboree, matches with no hazards and full hazards feel completely different so it made sense to me to add a half-way option. So far I've found that full hazards is still the more popular option!