3 comments — live from bluesky

Star · 0 · 4h ago
"damage cut" and "attack cut" act as flat float multipliers to your defense and attack. Before the guard buff would only add to your add defense, which due to the way that was calculated would just buff your defense by 10 or so points rather than halving damage.
Star · 0 · 4h ago
Compared to V2, I'm only going to start working on proper content once the core is finished. So don't expect a demo or testing build out of V3 until then.
the purple grid and ghosty dash trails make the party turn pop, nice call tightening up that charge farming too homie
JeffJeff · 0 · 4h ago
How did you built the ghost effect when the characters move? I loved the inspiration from Chrono Trigger.
Star · 0 · 4h ago
Its inspired more off of Deltarune with that, but it works using a node that I made which takes a AnimatedSprite2D and creates a sprite2D node as a child using the current frame of said AnimatedSprite2D. Then I apply a tween to it for the color, position, and other values.
Star · 0 · 4h ago
`obj_ref_animsprite.get_sprite_frames().get_frame_texture(obj_ref_animsprite.animation,obj_ref_animsprite.get_frame()).get_image()` Thats the line I used to get the current sprite frame as a image texture.
Star · 0 · 4h ago
* You need to wrap that with ImageTexture.create_from_image() for it to be passed to a Sprite2D though.