I'm still active and grinding. SITREP & Current Progress dropped 🎮 Working through notebook priorities: • Cleaning menus • HUD polishing • Locking down UE C++ before heightmap testing • Basic functions Foundation is coming together.

A handwritten game development notebook page open on a desk in front of a Razer keyboard. The lined page contains an organized priority backlog and design notes for Dawn-Of-Ruin:

• High Priority Tasks: Plot Points (Known issues); Lunar Cycle (moon light); 10m / 5m / 1m time scales; Savedata; Loaddata; Minimap + Compass; Player Menu > Topography; Map Sharing.
• Medium Priority Tasks: Waiting system (skip time) tracking HH:MM, Day:Month, with a 7 days Max limit; Player Menu fixes (Quit to desktop?); Settings (needs to be in settings only).
• Low Priority & Bug Hunting: Time AM/PM Bug Finder; XYZ coordinates; Graphics; Note system (keybind).
• Map & Region Architecture Notes: Handwritten tree diagram outlining segmented world areas—Boulder (1st), Starter (2nd), Fractured (3rd), and PLCS (less priority/don't need right now).
• Technical Annotations: Margin scribbles and arrows addressing map display questions ("How to build topography? Vector, 3D/2D"), references to Skyrim and Fallout map systems, and a reminder to "use gemini image for referencing."
alt text

A handwritten game development notebook page open on a desk in front of a Razer keyboard. The lined page contains an organized priority backlog and design notes for Dawn-Of-Ruin: • High Priority Tasks: Plot Points (Known issues); Lunar Cycle (moon light); 10m / 5m / 1m time scales; Savedata; Loaddata; Minimap + Compass; Player Menu > Topography; Map Sharing. • Medium Priority Tasks: Waiting system (skip time) tracking HH:MM, Day:Month, with a 7 days Max limit; Player Menu fixes (Quit to desktop?); Settings (needs to be in settings only). • Low Priority & Bug Hunting: Time AM/PM Bug Finder; XYZ coordinates; Graphics; Note system (keybind). • Map & Region Architecture Notes: Handwritten tree diagram outlining segmented world areas—Boulder (1st), Starter (2nd), Fractured (3rd), and PLCS (less priority/don't need right now). • Technical Annotations: Margin scribbles and arrows addressing map display questions ("How to build topography? Vector, 3D/2D"), references to Skyrim and Fallout map systems, and a reminder to "use gemini image for referencing."

0 comments — live from bluesky

No comments yet.