1 comments — live from bluesky
Except for stuff that really warrants higher perf like particles which resorts to pooled particles which would gain nothing from being in adaptive state
healths, positions, debuffs, level up bonuses... all adaptive state!
Code here :)
github.com/AngelMunoz/M...
Just in case it is not clear, this is a showcase of the new "experimental" adaptive state which will be an alternative architecture offering in Mibo besides MVU :)