Visuals are not my thing, forgive me for the bad looks but I'm just happy that one can use FRP and not worry about performance that much. If you come from the web-dev side of development This code uses "signals" rather than imperative code

1 comments — live from bluesky

Angel Munoz · 0 · 1d ago
Except for stuff that really warrants higher perf like particles which resorts to pooled particles which would gain nothing from being in adaptive state healths, positions, debuffs, level up bonuses... all adaptive state!
Angel Munoz · 0 · 1d ago
Code here :) github.com/AngelMunoz/M...
Angel Munoz · 1 · 1d ago
Just in case it is not clear, this is a showcase of the new "experimental" adaptive state which will be an alternative architecture offering in Mibo besides MVU :)