1 comments — live from bluesky

Code & Clarity · 1 · 1d ago
Decay normals + UE material animation = chef's kiss. How'd you handle the pulse timing?
Amorph · 1 · 1d ago
Hehee so it was time, clamp, one minus, and LERPx2: since one runs the decay animation backwards and the subsequent one lerps between the forward time decay and backward time decay🙂‍↕️ (if that makes sence?))